Showing posts with label Ret pal. Show all posts
Showing posts with label Ret pal. Show all posts

Tuesday, October 19, 2010

London Calling, Now with Questions!

Last night I was able to join an ICC guild run.

We had started it last week (Wednesday), with the intent of downing Marrowgar in Heroic, and seeing if we had gotten our toons/specs/etc semi-organized.

During the pre-Marrow trash (where they stack on top of each other) I was top DPS at ~7,800-8k.

"Looks like Bal has things worked out" was one comment made. It was nice, but felt empty since I would get 10-12k on the same trash pre-patch.

I don't remember any specifics about Marrow (we wiped several times before backing down from Heroic to regular) but I was still near the top.


Fast forward to last night, where it was the regular ICC team, plus 3 alt guildies (I am one of the replacements)

We tried Lady Deathwhisper (LDW) 7 or 8 times on heroic before (again) giving up and swatting her on regular. (we could probably do it on Heroic, but with the DCs, and a lack of familiarity, as well as getting late, we just wanted it done) On DW (and her trash adds), I was struggling to get 4k DPS. The tanks were doing more DPS than I was.



We then moved towards Heroic Lootship. On the way there, we dropped that dragon (no clue what the name is...)

I was late getting into that fight (connection issues) and participated for the last ~10 seconds or so.

And pulled down 11k single target DPS. With a 32k Templar's Verdict crit.

?!?!?!?


I didn't pay much attention to the meter on Gunship since it's such a unique mechanic, that DPS is almost irrelevant (I am on the away team and canon operator)

A couple observations here, with questions nearer the end:

  • During ALL the Lady Deathwhisper fights, I had Art of War (AoW) proc MAYBE 3 times.

  • Lots of small, fairly quick dying, INDIVIDUAL targets means lots of movement with little ramp up, or AoE opportunities.

  • I hate running that fight (LDW) with a DK tank. (I have troubles distinguishing the various ground effects and who cast D&D, etc)

  • I would lose Holy Power (HP) stacks between some mobs, at least occasionally.

  • Having guildies use large AoE abilities on a boss that has melee DPS that is MCed is a bad thing.

  • I have no clue how to really deal with groups of trash, let alone single trash mobs.

  • I don't use wings on most (single mob especially) trash since over half of it is wasted while I run from mob to mob.

  • If I'm lucky and the stars align, Ret *can* do some crazy stupid DPS, but aside from that rare occurrence, we (or at least *I*) am struggling.

  • It's nearly impossible to get into any kind of rhythm. Either you sit there spamming 1 or 2 keys, or you are overwhelmed with multiple procs, totally limited due to GCDs.

Overall, I was using CS and Judge, followed by DS or TV when it came up and Holy Wrath for good measure. If there were other mobs near, I would drop consecrate. I had Seal of Righteous active.

I switched to Seal of Truth for LDW herself (or any boss) and would do the sme, except I would swap exclusively to Templar's Verdict in place of DS. I would keep Consecrate up as long as mana wasn't a concern.

Oh, I would pop wings at the start of the boss, and occasionally hit zealotry. In my brief stints at the test dummy, I just haven't seen it help that much, and it can really complicate our rotation with little or no benefit.


So here are the questions for anyone (Ret) that might read this...

  • What is a good seal & HP combo and basic strategy to use against multiple, separate, "easy" mobs?

    How do you have your bars set up?

    Do you bother with Zealotry?

    How can I save 15% on car insurance?


Lastly...

I've been readin a couple of Ret Paladin threads on various sites, and it's really disheartening. (this relates to Tam's post from yesterday, and my reply to it HERE)

Generally, the "top" type players are really enjoying the new sensory overloaded, complicated aspects of the new Ret system. (they aren't fans of its over-dependance on randmomness, but that's minor) They love the fact that to be half way competant, you need to spend lots of time practicing this & that (hours & hours on a test dummy) and then be really great at having raid awareness, Proc awareness, etc.

I would guess that a REALLY good player would beat my DPS by 20-30% right now. (assuming same gear) Pre- patch I think it would be 5, 10, or MAYBE 15% better.

Don't get me wrong, I realize that good players DESERVE a return on their abilities, time spent, etc. BUT, that type of disparity between good & average** could easily mean that a VERY large portion of players won't have the option to play new content. They'll be relegated to running content 2+ tiers (or levels) after it's "current".

Either that or Blizzard would need to nerf the content so much that those very same top players will bitch & moan that everything is (legitimately) too easy for them.

Which then leads me back to what is (IMHO) the best option: reduce the skill/benefit curve.

Oh yeah, and fix Ret. I despise the holy power crap. I don't want stacking combo points. PERIOD. That's fine & dandy for rogues and kitty droods, but (beating the dead horse) if I wanted that I would have rolled one of them.

There's a reason that paladins have remained so popular, despite being (often) underpowered: they are (or were) a fun and relatively easy class to pick up and play. There was an awful lot to gain by going from "mediocre" to "average", and still more to gain by getting "good" at the class, but still, it was a straight forward, sword & "sorcery" class. Now it feels a bit like "Street Fighter" with this combo BS.

If I am unable to "get over it" or if Blizz doesn't relent (basicaly a given) I don't know what class I would play. I like melee, but hate the whole rage thing (again, like HP, you start with zilch) I have a fundamental distaste for DKs and I obviously don't want a rogue.

Ranged (casters or Hunters) don't really interest me either.

And somehow, I don't see me healing...

**(yeah, I conisder myself average, though current issues may be lowering my self esteem a bit)

Tuesday, August 3, 2010

I Walk Alone - A Difference of Opinion



I seem to be the only Ret Paladin blogger that I know of that is NOT looking forward to the upcoming Holy Power mechanic.

In case you aren't aware, Holy Power is a stacking effect that is accrued via a couple of different abilities (Crusader Strike is the primary one) and is consumed by doing other abilities. It is pretty much the same idea as Death Knight Runes or even, to an extent, Rogue combo points. I don't want to play a DK. If I did, I would roll one. Or if I wanted a rogue (other more than a bank toon) I would level one.

I really don't understand all the love folks have for "complicated" fight mechanics, and at the opposite end, uber simple "rotations":

11121112111 OH PROC! 3 1112111211121112

Yeah, that sounds fun. I guess it's different than the "FCFS hunt & peck" where you simply push the one that's off cool down.

We now attacks that are more tailored for multiple targets versus single targets, so we now get *2* attack rotations/FCFS combobulations.

We still have to manage mana, and as a melee hybrid, we are sort of responsible for self healing, and now we have to track something else, a 1-3 stack power, and manage with everything else...

yay?

We are losing our cleansing ability, and our convenient instant heal (Flash of Light, when talented into Art of War) our Divine Intervention is gone, Divine Protection now only mitigates 20% (instead of 50%) Divine Shield only lasts 8 seconds (instead of 12) and Divine Storm has lost all its teeth. Lastly, our Holy Wrath now does the same damage, single versus, AoE.

What do we get in return?

  • Simplified Blessings and Judgements (only need Light, since the wisdom part is now built in and the replenish is not talentable)

  • Our Divine Protection & Shield no longer shares a cooldown with Avenging Wrath (Paladin Wings)

  • Crusader Strike gets some major teeth and becomes our primary damage dealer.

(I got a lot of my info from mrgummage over at worldofraids.com in his very thorough description of Ret HERE)

So, with that boatload of nutkcicks, and an additional layer of hassle, we get a few (very minor) benefits. In my honest opinion, complexity, just for the sake of complexity (ie, with no real benefit) is a waste of my time and energy.

If, we had a small nerf, with baseline similar damage/utility, BUT, if you tracked this complicated BS, you then got some BENEFIT, I would be much more interested. But, adding the extra BS, just to stay where we are?

Um, no.

Keep in mind, I have not heard anything about Blizzard removing "the hybrid tax". You know, the effective loss of DPS that Deeps hybrids have to live with, because we have other abilities (healing, CC, cleansing, etc)

This means that Warriors, Rogues, Hunters, Mages and Warlocks ("Pure" DPS) will continue to kick our teeth in, in our primary (DPS) role. And now with removed instant heals and no more cleansing, what is our utility again? IF we have no utility, and our DPS sucks, WHAT will be the point of Ret again? On the surface, balance seems like it *COULD* be a major issue.

But, for the sake of argument, lets ignore the whole potential balance issue, ok?

OK. Moving on.

I really don't get the interest on losing/reducing the FCFS, losing our mitigation and getting it replaced with a "single target rotation" and a "multi target rotation" while still managin mana, AND now having to manage another mechaninc (Holy Power)

If you are really watching your FCFS, (and FCFS DOES vary from fight to fight) AND maintaining raid awareness AND doing all the other stuff (cleansing, occasional healing, etc) I think that the current situation is already reasonably complex. After all, it's not like Mage, 'Lock, Warrior, Priest nor any other class has a really complicated rotation/routine.

Am I pissed? Not at all. Am I excited? No. It seems to be added levels of hassle/BS with no real benefit. I still remember GhostCrawler's "Nerf them [Ret] to the ground" comment from last year, so I am FAR from optomistic.

"Annoyed" is probably a more accurate word.

As far as Battlegrounds and all that, PvP sounds like a mess. Kite Dot Kite Dot Dead.

If you are a Ret, and you like the Holy Power aspect, can you explain, please? Cuz I really don't get it. I guess I'm missing something.

Wednesday, July 21, 2010

Get Down with the Sickness - Optimize your Ret DPS

A few weeks ago, a guildie asked me my spell rotation and all that. Alas, it's too much to type out in whisps, so I had to point him to this blog first, and then...

I eventually wrote a longish post on our forums (that, as far as I can tell, nobody read) but I thought I would bring it over here, since it's appropriate and reasonably helpful (or so I hope)

To whit:

As I’m sure most folks know, there isn’t any “real” rotation for Ret pallies. It’s “First Come First Served” aka “FCFS”. This just means using whichever spell is available, as they come off cooldown.


Where it gets complicated is in what are referred to as “clashes”. This is where two spells are ready at the same time. Figuring out which spell to use (prioritize) can make a big difference.


Without looking at gear and set bonuses (T-10 stuff especially) the “standard” order of priority for Ret spells is as follows:

#1 - Hammer of Wrath (HoW) – note – this is only used once target is below 20% health
#2 - Judgement of Wisdom/Light (Jud)
#3 - Crusdader Strike (CS)
#4 - Divine Storm (DS)
#5 - Consecration (Con)
#6 - Exorcism (Ex)
#7 – Holy Wrath (HW)

I used this rotation until very recently.

Now, once you start getting higher gear, and different set bonuses, it gets REALLY complicated. Each spell uses a slightly different set of numbers (stats/abilities like STR) to determine damage done, and each of those abilities changes with better gear, and each of THOSE is weighted differently by each ability.

Like I said- complicated.

I do not, and have never attempted to theorycraft the perfect rotation, so I am left trying to figure it out by brute force. This means either running a lot of raid and keeping track (and hoping the situations are close enough to compare)

Or using Test Dummies.

Test Dummies are far from ideal, but the one thing they do VERY well is to give you absolutely reproducible circumstances. I will do this for testing spell rotations and also for testing out new /different gear combinations. Here’s how I do it.

1 – Go to Darnassus. (I do not know the equivalent for Horde) The test dummies there are the least used, and you will have the least chance of having to wait or deal with jerks. (they are just east/before the large Colonnade as you enter the city from the “wilds”, as opposed to entering from the flight path)

2 – Reset Recount (or Skada or whichever DPS meter you use) If you don’t have at least one meter to keep track, you won’t be able to do this.

3 – I will make a choice to go in unbuffed (ie, just using one blessing, no food, pots, etc) or I will go in fully buffed. Ideally this means you will use all the food, potion and scroll buffs you can get, plus (ideally) Kings and/or Sanctuary. Kings is easy if you buy the drums, but if there are any guildies on, you can ask for them

4 – Put on your Seal of choice. For single target I use Vengeance, and for multiples I use Command. Either way, just apply it once, and it will work for you for the next 30 minutes. Casting them more often does nothing.

5 – Stand a ways behind the test dummy (dummies can dodge and block from the front!) far enough that you don’t start to auto attack.

6 – Select/click the target, move close in, and start your rotation.

7 - Keep going for at least 60 seconds. The longer the better.

8 – When you are done, move away from the test dummy (I run forward) and click to unselect the dummy, and wait a second or two so that Consecrate and any other DoTs have time to wear off.

9 – Record the overall DPS number somewhere.



10 – Bring up the specific damage done page and look at the order in which each spell/ability does damage and write the order down as well.

11 – Mana up, and make sure all your CDs are ready, make sure that no procs are still in effect (Vengeance is the big one that stays for a while) and make sure that you are still buffed exactly the same.

12 – Repeat steps 5-11 two more times, taking notes of all the relevant info. (overall DPS, most damaging spells, etc)

13 – Review the order of spell damage (what was highest, etc - see my screen cap at the bottom) Are they in the same order as before, or at least close? (or at least if two abilities are within a couple 0.1% or so) If they are close, move on to step 14. If not, repeat until you get repeatable results.

14 – Adjust your spell rotation (for me this means adjusting my action bar) such that the most damaging spell is at the top of the priority, with the next highest ability being next, and so on. (or if you are trying different gear combos, switch your gear)

15 – Repeat steps 5-12 with the new spell rotation/gear set, whatever.

16 – Compare the results between the two sets of data. Did the new rotation help? If so, review your DPS by spell/ability again. Are they still in the same order, or did things change? If they are pretty much the same, you’re done. But if there is a big change, you should probably try changing things up using the new order.


Now, a couple things to keep in mind that will, of course, make things more difficult.


- Test dummies are not real mobs, in a real raid, etc, so your results will never match exactly what happens in your raids. Try to remember to compare things after you have just finished a “real” fight. One thing to remember is that some fights are not good ones to use for evaluation (saurfang, because of the no/minimal AoE used, or any fight where you end up running/moving a lot and not attacking)


- Watch your mana and/or health, and take note of where your Judgment of Wis/Light is in your rotation. In any Boss fight, the Judgement assignments should be:

1 Paladin – Judge Wisdom
2 Paladins – One each judging Wisdom and Light
3+ Pallies – One each judging Wisdom and Light


With this in mind…

I know that I can actually boost my DPS by using the following rotation/priority:

1 – Hammer of Wrath
2 – Consecrate
3 – Divine Storm
4 – Crusader Strike
5 – Judgement of Wisdom
6 – Exorcism
7 – Holy Wrath

But there’s a problem: I will run out of mana after ~3-4 minutes, even with using Divine Plea.

Not only that, but EVERYONE in the raid suffer from reduced mana, since it gives mana back to everyone in the raid. So, if I am the only Paladin, or am one of two Pallies, that isn’t good enough.
So, even though it is a net loss of DPS, I still keep Judgement of Wisdom as my main priority (if you ignore HoW) As of now, my rotation looks like this:

1 – Hammer of Wrath
2 – Judgement of Wisdom
3 – Consecrate
4 – Divine Storm
5 – Crusader Strike
6 – Exorcism
7 – Holy Wrath


If I am in a group with 3+ Paladins, it would probably be safe to go to my “best” priority, but swapping action bars for an occasional fight isn’t worth it. (however, I *DO* have one actionbar version set up for the Saurfang fight, with my AoEs moved out of the way)

Side note -

Did you know you have 2 “easy access” action bars? The first one is the one you always see. However, if you hold down the [shift] key, and use the scroll wheel on your mouse, you should see an extra, empty set of bars. This is the one I use for Saurfang. If you also notice, you will see that if you keep scrolling, you will see your other bars (side, bottom, etc) cycle through as you scroll the wheel.

One last note.

If I am in an “easy” fight, where all I need to do is hit the boss, I will be careful and take my time getting every cast/spell in the proper order.


However, if I am in a more “head’s up” fight, where I need to pay a lot of attention (have a lot of raid awareness) I will “drum” my spells. (I've shown you that short Youtube vid a couple times now)

The drumming requires that I have my spells arranged in proper order on my action bar: (this is a screen cap from some testing) I have my left pinkie on #6, and just drum 6789 6789 6789 6789 6789 6789 6789 quickly and repeatedly. I will manually look for HoW and Exorcism to become available, and hit them as they come up.





Oh, and don't forget that Holy Wrath will do AoE damage to mobs as well (not just the undead, which it will often stun) so it can add an extra 2-3%, if you are interested.