Showing posts with label gear score. Show all posts
Showing posts with label gear score. Show all posts

Tuesday, December 15, 2009

A Farmer in the Dell (Heroic)


3.3 is now live along with the new LFG function, and bloggers worldwide rejoice: a spicey, new topic, fresh off the Blizzard Grill!

SHINEY!

And yes, this is a bandwagon I will happily jump on!

I don't know HOW many Heroics I have run, but it's been a bunch. I've managed to purchase one T9 (tier 9) piece; Turalyon's Gauntlets of Conquest.

If you're following with any interest, between the above purchase, and a few decent drops, my GS (per WoW-Heroes.com) is up to 1710.

(sorry about the fuzzy pic, Blogspot now "enhances" my embedded pics - click to see a clearer version)
Or, if you're more familiar with the Add-on scale, my GS is about 3,300.
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My performance is.... well.... adequate.
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I *DID* have one fight where I hit 4,000 DPS. I can't even remember which Heroic it was in, but I was accounting for ~40% of the total PuG party DPS. (I think I averaged about 3,000, and the next highest was averaging about 1,600)
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BUT, (again, lest good performance go to my head) I've had some fights (the several attempts at Malygos come to mind) where I'm still doing only 1,600. Ick.
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So, it's with a huge dose of Sad Furlbog® that I read in some other blogs (Righteous Orbs) that there are newly dinged 80s, in quest greens & blues that are pulling down ~2k. (a n00bcow in this case)
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So, enough about my "oobur leet geer"...
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Overall, I really can't complain about the new LFG tool. On my battlegroup, it's not uncommon to wait 5-10 minutes if I go in as a solo DPS. If it's later at night, I have waited for 20 minutes or longer.
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A funny anecdote about this. A guildie joins group with me (his main spec is DPS shammie) We sat in LFG for at least 10 minutes. He /p's "Watch this", and re-enters us into LFG, this time with him as healer. As soon as I click "accept", we get the invite. I mean literally within a second or less. Healers are always in demand. DPS? Not so much...

Anyhow, overall I'm pretty happy with the results and the experience. Here are a few observations and some circumstances that stick out.
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- Overall, the LFG *DOES* seem to take relative gear levels into account when creating a group and selecting the instance to put them in. I ran Nexus a bunch when it first started. Since, getting better gear, I've only been there once.
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- Halls of Lightening (HoL) is a bit tough, especially the second to last boss (Ionar) - those damnable crawling bits of electricity. The first time, Deadly Boss Mods (an add-on that gives on-screen prompts about the next type of attack) would give a warning, then -
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*nothing* and then MANY seconds later, I would find myself struggling to outrun the damnable balls of electric hell. I have since gotten better about avoiding them, but for a n00b, new to the fight, they were a MAJOR bitch. Loken was a breeze in comparison.
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- As SO many folks have said - the PuGs are are amazingly quiet. If it's a run that's new to me, I will usually follow for a trash fight or two to establish my DPS vs the group (and I'm usually mid pack) and THEN I'll ask "so, this is my first run through here... anything I need to know?" That will usually get a response, mostly "don't worry, just kill stuff." I have yet to be kicked from a group.
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- The other big comment of other bloggers (and I've commented about this even BEFORE 3.3) was how fast everyone runs through the instances. Only now, after 7 or 8 runs, can I say I know what to do, where to do it and how each fight goes. I had actually watched vids about Nexus, so even before I went in, I had SOME idea, but that was because I knew that was a "beginner Heroic", and that's where I spent my LFG time.
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One note regarding this last comment: with the random dungeon/raid aspect, it's impossible to know where you will be going. This means it is impossible to read up, watch a vid or two, and try to know what's up before going in. This creates a double ding against the new guys:
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1 - They are new. Their gear is "sub par" and since they JUST dinged 80, they won't be really familiar with all their abilities & spells. Ergo the reason they/we are called n00bs.
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2 - They can't possibly read up no all the possible raids they can go in. You
can't simply read the tactics on 5-10 instances and expect to be able to
retain any usable information. It ain't gonna happen. Hell, I've probably
actually GONE through several of them, and I have a hard time keeping
everything straight.
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So, not only are you the scrub new guy, your performance will be below simply because of gear, AND you're going in essentially blind with (often) a group of people that don't communicate, give pointers and probably don't want you there. Not very fun.
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That being said, I have yet to see any open hostility (as some bloggers have ) to anyone simply because their gear is poor. Hell, nobody has even mentioned GS in any of the PuGs I've been in. I've been in a group or two that were simply doomed because of being under geared. (ie, a healer can't expect to heal HoL if he/she is in greens, ESPECIALLY if the tank and one or two DPS are also on the blue/green side.
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But, I've also been the tail end charlie in a couple WAY over geared groups where even the healer has given me a run for the money in DPS. (which is quite humiliating, I might add) There was one run through Nexus that took all of 7 minutes or so, and it seemed like the healer didn't have to heal anyone except for me.
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One last raid of note - Kattastrophe & I enter LFG with both of us as DPS (her new preference) We get teamed up with a group of other low/medium geared folks in Culling of Strathlome.
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One note before I go further - I have tried tanking. I suck at it, and I realize it isn't easy. That being said, you can't out-gear the stupid debuff, if it's bad enough.
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For us, the tank kept running around playing with the trash undead, and kept ignoring the "real" trash, that are too difficult for a non-tank to stand toe-to-toe with. Even with a pretty well geared priest healer.
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The tank just would NOT pull the "big" guys.
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So, after the second wipe against the trash, the healer bails, and we start to vote to kick the tank. He actually leaves before we can, so in an attempt to stave disaster, I switch specs and gear and get ready to at least TRY tanking.
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We manage to get another tank & healer;
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The healer is nowhere near as good as the previous, but he/she is adequate.
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The tank is still less than ideal, but he at least knows what he SHOULD be doing, even if he does keep losing aggro.
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Fortunately, I hadn't changed back to my DPS spec/gear, so I just do my best to play the off tank (and still not doing all that well at it) but between us, we manage to get to the end, WITH Arthas alive (during that escort section, I focused on keeping aggro off him, and bubbling him as necessary), and take down the final boss.
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But seriously, that raid shouldn't be that tough.
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That was one fail PuG we had, and then we had another that fell apart (lost the doofus tank) even before the first trash mob was cleared. (I again switched over and tried tanking, but with a healer in greens & blues - it was destination: fail)
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Overall, I'll give the new LFG system a 4/5. Along with the relatively fast emblem acquisition, there's also the opportunity to tabard your way to a boatload of reputation.
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My only complaint is that the patch failed to address was fixing the jousting. I don't mind that the AI can be tough and smart, but these piss me off to no end:
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- AI that can shield break and charge WAY closer than I am able to.
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- AI that always seems to be on the winning side of any latency. I can go from 3 shields to zero in about 3 seconds, after 1 shield break and some melee. (and my shield timer was still over 30 seconds)
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- AI that refuses to stay ANYWHERE near the field of play, opting instead to go out of bounds, forcing me to either follow (and DQ) or stay in bounds and be shield broken to death (with an occasional charge thrown in for good measure) And even if they don't go out of bounds, they seem to take evil delight getting me stuck on tent poles, fences, torches or any other obstacles.
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Seriously, I could handle tougher AI (more health? smarter?) if only they would play by the same set of rules that I'm bound to play by.

Thursday, December 3, 2009

Shake it UP, Cuz this is Learning!


In a recent post, I mentioned that some interesting DPS things happened in my run through Violet Hold. The interesting part is due to the picture above. Those that recognize the website I captured it from may groan, but I plan on using the info above as a learning tool, and I may possibly show how it CAN be useful.

For those that don’t recognize the picture above, it’s a screen cap of a character comparison from the website wow-heroes.com. The reason for the possible (likely?) groans is that the main use for that website is to review a character’s “Gear Score” or “GS”, and there has been a recent trend (in both PUGs and Guilds) to focus a bit too much on this number. All it is, is a means to get a VERY rough idea how well geared someone is. It says nothing about how appropriate the gear is, or how skilled the player is. It just says how “powerful” all the gear is. I could gear my pally in all iLevel 200 cloth, caster gear, and I could get my GS to be as high as I want. I would be an EPIC FAIL if I played with that gear, but I could “easily” get a high score that way.

Anyhow, back to my point, and the commentary about my raid into Violet Hold.

During the raid, the other melee DPS player was a Fury Warrior (who happened to be a REALY nice guy to play with). At the start of the raid, we were both running about 1,400 DPS for each fight. As the raid progressed, and we both “got into the grove” we both made it into the low/mid 1,700 range. He was slightly ahead. (I didn’t screen cap, but the numbers I recall are me – 1,720 and him – 1,740) Also, he was doing a bit better in getting into the fights faster, because his overall damage was a bit higher than the slightly higher DPS would cause.

AAAANYHOW.

I know I was paying a fair bit of attention to Recount (my DPS meter) though this was mainly to try to make sure I was “doing ok”. And yeah, a bit of a competitive blood stirred. So I was a *little* disappointed that he out DPSes and out DMGed me, even though the numbers were pretty darned close.

After the fight, I decided to see if he had worse gear than me. After all, it would be a competitive blow to be out done by someone who wasn’t even geared as well as I was.

Such was not the case.

If you look at the numbers listed in the picture at the top (click to see large version), you’ll notice his score was roughly 2,100, and mine is roughly 1,100.

?!?!?!?

Also important is the fact that the gear that shows up here is my tank gear. (I must have been in Wintegrasp doing PvP prior to the data up/download, because I wear my tank gear to PvP. It just lets me live a bit longer…)

My original thought was that my DPS gear would be similar in score, so I just went with it.

And here comes the learning part: evidently I was doing at least reasonably well, because I was performing pretty much the same as a guy in a very similar class (melee DPS) and I had significantly “lesser” gear.

He had clearly put moderately good enchants on all his items, way more than I had (though he was missing one gem for an empty slot) and even though some of his gear was “tanky” (more stamina/defense as opposed to strength/hit) it was still pretty dang good. (and heck, some of *MY* “DPS” gear was also tanky)

A couple days later, I FINALLY remembered to make sure I logged off with my DPS gear equipped and was a bit surprised to find that my DPS gear was worse than my tank gear. By a LOT. My GS for my DPS gear was less than 850.

So what does all this numbery mumbo jumbo mean? Well here are a few general take-aways…

1 – A higher GS does NOT equate to better numbers. It can certainly help, but on its own, it means little.

2 – Focus your gear, as much as possible, on what your particular class/spec needs. Obviously, gearing yourself during leveling/questing is far different from the specialization that occurs during raids.

3 – Know how to play your class to the best of your abilities. There’s no need to obsess, but knowing more never hurts…

4 – Pay attention during the battles. As I mentioned, our DPS was pretty close, but overall damage was distinctly in the other guy’s favor. Why? Because he was getting into the fight a bit faster, he was staying on target more (like when one dies, he got his next target faster) Overall, he just did better.

5 – Damage Done will nearly always be the more important number, since it’s total damage that kills the bad guys. The bosses don’t simply keel over if the RATE of damage (DPS) gets to a certain point, they keep going until ALL their hp are gone.

6 – I may have obsessed more over the details of playing/gearing a ret pal, and I have probably read EJ more and practiced my rotation more, but if you look at the Damage:DPS ratio, it’s clear that he did better. Player focus during a fight and experience during a fight will almost always do better, even if everything else isn’t exactly optimal.

Pictured below is my latest gear set for my DPS spec. It’s now 1072! That’s up over 200 points from a few days ago, and the gear is getting more focused on what I need. (click to enlarge, if you’re so inclined)




As for the near future, based on my recent fights as well as some test dummy info I need the following:

1 – Get my 2 handed mace skill up to 400. It’s at 389 right now, and during my fights, I still see a number of “glancing blows”. That’s 11 “free” skill points. It may not prevent misses and glancing blows, but against a Boss, every bit helps. I may switch weapon types later, but I can worry about “topping” that skill off later.

2 – Increase my “Hit” score. On the test dummy and in battle I have a fair number of misses. Increasing my hit will help. As the screen cap below shows, my hit is a bit low. It’s about 200, and should be closer to the “max” of 263. (known as the “soft cap”, and prevents melee misses)





3 – Increase my Crit. For my Pally, Exorcism accounts for 8-12% of my total damage. The problem is that it’s only an useful attack if another attack crits (which procs Art of War, aka AoW) Even with my old 2H axe (Axe of Frozen Death ) , I would have the occasional situation where Exorcism would be ready to cast, but AoW wasn’t active. And this is a weapon that has 43 crit points. When using my new 2H mace (Titansteel Destroyer ) which has zero crit, I find that AoW is ready only 1/3 to 1/2 the time. Since I don’t always notice that AoW isn’t ready, I will sit there casting, which wastes 1.5 seconds, which slows my attacks, etc, etc, etc… Now, the fact that my weapon skill for the mace isn’t maximized will also affect this.

4 – L2p. (learn to play) As I mentioned above, my raid experience, focus and such aren’t ideal. Unfortunately this isn’t something that can be gemmed for: you can’t gem against stupid. BUT, I can do as many raids as I can to remove this debuff lol.


5 - Work on better gear. Even though I've got my GS up a fair amount, looking at my list of gear, it's pretty obvious I still have a few green pieces there. That's not exactly conducive to better performance.

Ah well.... it's all good and getting better. :)

EDIT

I am currently using the crafted purple chest piece: Bulwark of the Ancient Kings LINK with 3 gems:

Etched Ametrine (10 str & 10 Hit)
Rigid Autumn's Glow (16 hit)
Bold Cardinal Ruby (20 Str)

This gives a final "as used" stats of:

1825 armor
+70 str
+56 sta
+51 hit
+41 crit

PLUS - "on use" I get 1,500 extra health and 150 extra strength

My other DPS chest is Breastplate of Undeath LINK which has:

2166 armor
+80 str
+112 Agi
+75 sta
+45 hit

The gains in Str, Sta & armor are (to me) pretty small (and I'm now over my hit cap, so I could swap out the Etched Ametrine for another bold ruby) so that it's nearly a wash... The AGI (works out to 2.15% crit) is more problematic

BUT, that extra strength and health has become a VERY nice thing to have in Boss fights.

*sigh* If I got a chest piece that was equivalent to the Undeath one WITH gem slots, it would be a no-brainer. But I'm having a hard time giving it up... "Bulwark... I can't quit you..."