Showing posts with label progression. Show all posts
Showing posts with label progression. Show all posts

Monday, July 26, 2010

Dawning of Aquarius, and Reality.

I didn't get a chance to raid with the guild this weekend, even though I was briefly in the raid. Too many melee, and all that. I ended up in a whisped conversation with a friend afterward. And one of the topics was on the possibility of this guild ever seeing (or defeating) the Lich King.

This person's feeling was that no way, no where, no how was it going to happen. Sadly, I agree.

In my 10-mans, there are usually only 2 of us putting out "good" DPS numbers. Even with the 25% buff, it's STILL a race to kill Festergut before the enrage. We've failed because a single 4k DPS person died. At this point with gear and buffs, that's a bit disheartening.

Tanking is usually goood enough, and healing can be iffy.

A large portion of this, is that the guild rotates folks in & out of the raids week to week. Partly this is intentional (we are, afterall, mainly a social guild, and we want everyone to participate) and part of it is just some folks can't raid every day/week we are scheduled (I missed 2 weeks, due to camping and visiting family) And overall, this doesn't bug me much.

Until I read about other bloggers making it to Sindy, etc whilest in a PuG.

It's not that others can do well in a PuG that makes my shoulders slump. It's that we can't do well in a complete Guild run that is depressing.

What happens to cause us to fail?

(I should say that we can usually make ot past Fester in 10 man, though not always. I have seen Putricide once)



  • We rotate our team, and usually have at least one person that has never seen this content before. And even though we don't swap toons mid-run (unless someone can't make it the second day) it still means our team's composition is ALWAYS changing, and usually has folks that are still fairly new to the fights.

  • The fact that most of our players are not at all hardcore, and are not uber-geared has an effect. Pungent Blight is a nasty nasty thing when your tanks have less than 40k health (buffed), and your healers can't each push out 10k heals/second.

  • While great gear isn't necessary, it helps overcome less than perfect gear/spec/rotation that most folks have. (I am lumping myself in there)

  • To put this in perspective, in the last 10 man I ran (20% buff) I was doing 7,500 DPS. A slightly lower geared Warlock (I'm at 5,600 GS and she's at 5,400 GS) was the only person at that level. Depending on the fight, we would swap #1 in DPS.

  • We do have a couple others that can dish out the DPS, but I rarely run with them, so the rest of the DPS starts getting a tad low.

  • We have new tanks that take a while to learn the swap, or are a little squishy.

  • We have people standing in the bad. (either new, not paying attention/whatever)

  • We have folks not using appropriate add-ons.

If you combine all this, even a 30% buff will be tough to progress with.

Earlier, I had thought the weekday group was doing a lot better (they have actually beaten Putricide) but it turns out that isn't the case. The only real advantage they have is that they will often run 3+ days a week.

Part of me would like to take the 10 best players in our guild, and take a few weeks to see how far we can progress. The problem is that would severely hurt the chances for the other team to do much of anything. Not to mention that there's no guarantee that we could get all 10 to show up each and every day for multiple weeks. Again, this is a social guild, and real life takes priority


On a side note, I had an offer (actually, nearly a beg) for me to tank ICC 10 man for Kattastrophe's guild, in an alt run. As much as part of me wanted to go, I had to beg off.

  • While I *am* def capped, I am not hit capped, so my threat gen is hampered.

  • I have 29,000 health, self buffed, and only 37k fully 10 man buffed.

  • My tank GS is about 4,400.

  • Doing the pre-Marrowgar trash is a cat-herding fest, which I am NOT good at.

  • Everyone was playing alts, which meant that there was nobody uber-geared to help pick up my (or anyone else's) slack.
Based on my own lacking, plus (the assumed) lacking of the rest of the group, I just didn't feel like beating my head against a wall for 2-3 hours. (plus, there are a couple members of that guild that I REALLY do not like, and at least one of them was in the group)

In another day or 2, I will have some better gear (one more piece of primordial saronite, and I will have ICC boots!) I will also have to see if I can get a set of ToC wrists, which aren't TOO expensive (especially with all my frozen orbs)

So, instead of the ICC group, 4 other guildies & I did a fun-run-mount-run. We did Magister's Terrace, The Ravenlord run and Zul'Gurub. None of the mounts dropped, but still fun.

Oh, and on a final note, Kattastrophe got her Cata Beta invite, and has been playing it a fair amount. I may "see if I can get her to play a pally" (eh-hem) and possibly get a feel for the new Pally mechanics. I don't want to know ANYTHING about the new areas, redesigned areas, or any of that, but getting a chance to "see it being played" (wink wink) as a REt-Pal will be worht a quick check-out.

She has been playing a Goblin Rogue (the Worgen have been disabled for some reason) so I have been trying to avoid watching (and listening) to what has been happening on her screen. ONe slight spoiler: Goblins have a TON of vehicle related quests. (ok, a few, which is still a bunch, for WoW)

Laters...

Monday, June 7, 2010

Shiny Happy People - Or Not...

It has definitely been one of those weeks and weekends.

Last week (the Memorial Day holiday weekend, for those not stateside) a good friend of mine at work had a heart attack and died. He was only 46. Saturday was his funeral. That was a tough thing to see/attend, but I’m glad I went.

Nothing like a case of human mortality to give you pause and to make you think about where you are, and where you are going.

Even if you aren’t on any major path in your life, or if things aren’t going as you had hoped, just take a second to reflect, and to appreciate what you have. As my dad loves to say,



Any day I’m looking at the flowers from the top is another good day.

It’s not a mantra I live by (though I should), but it does give some perspective.

We will all miss you Jon.

To top it off, two more got laid off during the week.

*sigh*


In other less depressing news, things in WoW have been a mixed bag.


Iggy the Mentor

I have been making slow progress leveling Ignomeminy. I generally run one instance a day, and do some questing along side.

In recent days gallivanting around the Redridge Mountains, I have run across a couple human Pallies that are very new to the game. These folks (guys or gals, not sure) were not dumb, were not mooches and seemed genuinely interested in the game. BUT, they were very lacking in some very basic knowledge:

- There are websites that can help with WoW?
- Why bother using the auction house?
- What’s a dungeon finder?
- Agi helps me attack faster and stuff, right?
- I got tailoring because I heard you can make good money selling bags (a Paladin, remember?)

Some of the questions & comments may seem like they come from a complete doofus, but while /whisping them, it became VERY clear that they were not stupid or anything like it. It’s just that if there was no direct, in-game mechanic to teach them, they didn’t know much, or very little, about a given thing. “Learning by trial and error” is fine, for a couple small things, here & there. But trying to learn all about WoW that way is just not practical or realistic.

Between the two, I probably spent a good 2 hours wandering around, chatting, questing, teaching and stuff. (I even logged on to Balth to craft some gear for one of them)

But the whole thing highlights the single biggest failure that WoW/Blizzard has to deal with: an absolute, fundamental and unequivocal failure to educate the truly “new-to-the-game/genre” player.


Where to How?

Maybe this will change with Cataclysm, maybe not. How could things be changed to help?

- don’t rely on loading screen “hints”
- create entire optional quest lines for each topic. Make the “?” marks a different color (like they are for dailies).

Such as:
- pick 5 herbs, skin 5 animals, make 5 bolts of linen and mine 5 nodes of copper, and a couple “feaux” greens from an NPC or two, to be disenchanted, all “freebie” and done without learning an actual trade.

- part 2 would be taking them to various NPC crafters who explains what benefit each type of craft has to offer, in addition to the use of each relevant collection trade: some ore to a blacksmith, leather to a leatherworker, cloth to a tailor, herbs to an alchemist, strange dust to an enchanter, and copper to a jeweler. Maybe you get to keep them as your first greens?

- part 3 could be to sell a few items on the AH, and use the profits to buy something else on the AH.

And for completing the questline, you maybe get a class specific (or maybe trade specific) set of tools, gear or equipment. And a good bit of exp for each step.


WoW’s got Talent!

As for talents, well, I think several bloggers have pointed this one out, as well as a good partial solution: quit charging for spec changes. My thoughts would be as follows;

- again use a quest line that walks you through the very basics for each class (and a walkthrough/intro to each spec!)

- possibly give “cheat” abilities, and a test dummy, so that you could try out each basic talent function, with a full 10-20 talent points, that last as long as you are in the training room.

- re-spec for free until level 40, or maybe 60, and reduce the cost overall, at least until you hit max level.


Trinity –now in 3 flavors!

The basics of raiding in 4 simple quests. (or maybe 2 or 3, if you aren’t a hybrid) One quest introduces the whole concept, and the other quests would give you a ”boosted” ability to do a particular function (tank, DPS or heal), within an NPC group, and would teach (and test) you for each one

-1 NPCs get to escort YOU while THEY tank, DPS and heal. You just get to watch and see what the whole thing means. It can be run a couple times to see different tanks, healers and DPS classes. Ideally, each run would show a “near miss” by one of each type (lose threat, over aggro, and poor heal) to highlight the functions. Each one would only be 2-3 minutes and 1-3 encounters to keep it short and watchable.

-2 How to DPS and watch threat. IF you do too much DPS, the baddy pulls off the NPC tank and eats your face. If you stop soon enough, the NPC healer might be able to heal you and let the tank regain agro.

-3 How to tank. The NPC player-mobs can pull *some* aggro, so you have to work at it, but as long as you keep the bad guy beating on you, you “pass”.

-4 (or 3, if your class doesn’t have a tank spec) How to heal. The basics: keep the tank alive, help out keeping DPS alive, and don’t get so close to the baddies that you get healer aggro.

The Fourth Wall

While I'm sure you know that there is a mega-metric shit-TON of online information available about WoW online, not all the new players do. Even the most basic places like wowhead, wowwiki and thottbott are (for me at least) daily helpers in my meanderings. But clearly, a LOT of folks don't know they exist.

How could you approach this? Well, in-game, it would require that the game break "the fourth wall". That is, the game (or a movie, or a book) exists within 4 walls. Three walls internally, with a fourth wall separating us (the reader/player/viewer) from the action.

Breaking the fourth wall is when the actor, in-game-avatar, or whatever, talks directly to the reader/viewer. You know, when the actor looks directly at the camera and winks? Or when the comic book character explains just how silly the situation is to the reader? THAT is "breaking the fourth wall".

And, as far as I can tell, there's no reasonable way to pass on the needed information (about online resources) without blatantly breaking the 4th wall, (and very much breaking the immersion) Maybe THIS would be a good use for loading screens?

Then again, I don't think Blizzard much cares for the non-official info sites, even if they are the lifeblood of their game.

*shrug*


On the Road Again

Balth has now joined a guild. It’s a fairly social guild, though they do have groups running ICC in 10 and 25. I know very little about them, and have only done the weekly with them. We shall see.

He’s also been doing the oddball activity… he now can buy Oracle Mysterious eggs and is only 2 more days from being exalted with the Kaluak.

He’s also run through both Razorfens. While an easy task for him, it actually came in handy, since Iggy had the chance to run through Kraul the other day.

OH! He has now soloed “Threat from Above” a few times now. I ran it once, and BARELY survived, ran it the next day with 75% of my health, then died twice on the third day (not sure what happened, but it was ugly) and then finished it.

And he and Kattastrophe have run ZulGurub a couple times for the cat and raptor mounts. No luck as yet, but I’m slowly building rep with the Zandalar tribe :)

A couple more thoughts about guilds.

I actually had a Vent interview with another guild that was a bit more of a raiding guild, but I don’t think I’m a fit. Basically, it would be a moderately long wait before I *might* get a spot, and even then, they are taking the fairly hardcore approach that a given raider may be switched out for another raider, so that they can progress. (If a given fight favors a given class, and is not ideal for another class, they will get switched)

I would much rather play in a guild that lets me play as a regular team member, even if it slows down progression, and not simply be a guild component/tool, that gets taken out of the “tool box” and put back when a better tool is a better fit. (yes, I’m calling myself a tool :P )

Please note that this is simply my own preference, and not a reflection on the guild in question. The folks that interviewed me were quite nice, and VERY honest about the situation. Clearly, they have a goodly number of players raring to go and that want to play that way. I just don’t think it’s for me.


Kattastrophe has had her own progression and guild work. I think, over the course of the whole weekend, they put in 8-10 hours beating their head against the wall that is Sindragosa.
Kattastrophes Happen That’s just too much time in the Citadel for me.