Showing posts with label rant. Show all posts
Showing posts with label rant. Show all posts

Monday, October 11, 2010

Crying... crying... What else is there?



LINKY

Today (Tuesday, October 12, 2010) is the day I've been dreading since the first mention of Holy Power. From everything I read and see, it seems about as bad as I expected/guessed. (well, PvP is actually worse, if that's possible, but hey, nobody's guesses are perfect...)

Folks have bitched at how "boring" Ret rotation was. If you watch the video above, with the "new & improved" rotation, it seems focking horrid. It's unbelievably reliant on random procs, and you spam the same spell over & over & over again (crusader strike).

Wow.... color me impressed. (yes, you cast other spells, but egad, what a clunky, random POS rotation it is)

And the news from the Beta and the PTR (public test realms) is that Ret Pallies are having problems getting into Raid PUGs because of piss-poor DPS. (I've read numbers between 30% and 50% reduced DPS)

To top it off, Rets are getting sodomized in PvP because we can't dispel dots (or anything else), we can't close gaps, and we just get kited to death. Oh, and because we get kited, we can't get any attacks, which means NO Holy Power, which then translates into long cast heals and BLAMMO: deal pally.

Happy Fucking Birthday.

Wait, what's that painful thrusting sensation I'm feeling? Ewww, it's Ghostcrawler... and his T-shirt; "nerf them to the ground".

If you didn't get your Lich King kill before tonight, I guess you will have to wait until you hit level 83 or so.

Um, Blizzard? Pulling crap like this is NOT the way to get people out of the end of expansion blues.

It's very true that Paladins aren't the only ones getting cornholed here, but it doesn't change the fact that the one toon I enjoy playing has been made essentially ineffective. Not to mention the fact that I've spent the last 18+ months learning to play my class effectively, and you decide you want to completely change the way it plays, rendering my previous time & effort just about worthless.

Believe me, I had no interest in learning to play a new MMO (a major reason I never looked into LoTR Online). Now it looks like I have no choice. (not if I want to play with Kattastrophe)

The idea of Cataclysm sounded really cool. The reinvention of the geography and "political" scene seemed EXTREMELY neat. However,the reinvention of huge parts of the game mechanics is just painful. I want to play to relax and enjoy myself, not struggle to re-learn to play the same game I've been playing for nearly 2 years, let alone feel that my favorite in-game character is now sub-par, regardless of gear or skill.

I think I see HALO Reach and Forza 3 in my future.

Tuesday, September 28, 2010

You're so 133t, You're Simply Irresistable.

I've an update regarding Sindy, but I seem to have a mental block that prevents me from sending the screen caps to work (where I do my blogging) So, this won't be a self congratulatory post or anything about that. I shall go in a different direction, but, um, it gets a bit ranty.

Recently, whilest pondering my willy nilly progression through ICC I started thinking a bit...

Then, to compound my wee thoughts, I ran across a link to a vid of a bunch of wipes on a boss in the Cata Stonecore heroic. The video poster was Milquetoast or Floating_air_bisquit or something in that vein. (if you read blogs, I would guess you know who I mean)

And the video was pretty well done, narrated and described.

But then I read the comments. (well, a few dozen out of the several hundred)

Among them:



They better not make ANYTHING in the endgame content of cata easy. i hated wrath having no challenges.


And...



I don't know. I'm thinking many breeze by these so called, "hard"
bosses once the final game releases. Bliz will likely cave in to the crying of
"it's too hard" and I imagine addons will push the difficulty of these
encounters more in the player's favor.

In fact this game would be a lot
better if addons were removed entirely.



And in the few times people mention that with such a massive difficulty spike, a HUGE portion of folks (ie "lolcasuals") will be unable to do much of anything either with "lame" guilds, let alone the whole PuG thing. They got lit up. BY THE VIDEO POSTER.

Witness:


Normaldude 1
2 days ago Eh, the people i end up getting pug'd with wont be able to handle this.

So flip out at me, its Blizzards fault they made WoTLK a fat joke it terms of difficulty.

Milquetoast
2 days ago @normaldude 1 So stop pugging.

Normaldude 2
2 days ago @Milquetoast "So stop pugging"... what is that? Seriously, take a moment to reflect on that point of view. I hope you'll realize just how extreme it is. And how unrealistic. Given the nature of WoW, given the unbalanced population distribution on, oh, I don't know, at least half the realms out there. Again, just think about it for a bit. 5 man content should be puggable, the alternative is unthinkable - the 5 man content being inaccessible to a lot of players.

Normaldude 3
2 days ago @Normaldude 2 Absolutely agreed! You are 1000% correct!

Milquetoast
2 days ago 40 @Normaldude 3 You're hilarious. You think that being in a guild is an 'extreme' attitude. I guess you started playing during Wrath.



It went downhill from there, and "Milquetoast" got a bit nastier (as did others). But the basic fact is that so many elitst assholes seem to think that if you aren't in a top-ish tier raiding guild, with super deep knowledge of the game and your class and every encounter, if you don't eat, breath and sleep WoW, you don't DESERVE to see and/or complete any content.

Because, you know, WOtLK was so easy. After all it only took Paragon how long to complete LKH25?

Oh, wait...

And how many guilds have completed all hardmodes again? WITHOUT THE BUFF

Oh yeah...

But... but... the Brewfest boss is too easy with my 6k GS toon, and killing him only takes 15-20 seconds.

Really? If you have a 6k GS why are you even bothering? You sure as hell don't need the emblems for gear...

It's like going into (current) Deadmines and bitching that Cookie is too easy as a raid geared 80.

wtf?

And even if there might have been a desire (by Blizzard) to re-tune the brewfest boss, there's this little "patch" coming out in a few weeks called Cataclysm that *might* be taking up manpower/resources.

Please, get over yourselves. The last major expansion in WotLK took top raiding guilds MONTHS to beat. And most "fairly hardcore" guilds took weeks-months after that.

And several "serious" players (decent-very good) players simply don't have the option to be in a great guild.

There are a fair number of serious, hardcore guilds, but the vast majority seems to be populated by self centered assholes that ONLY care about the progression, and "people" are just an impediment. If you want to do progression AND be treated like a decent human being, you're shit outta luck.

Yes, quality, "balanced", hardcore/good/fun guilds DO exist, but they are few and far between.

So... you end up with lots of players pugging, playing in less than ideal guilds, etc and struggling with content (even to just see it, let alone complete it). I would guess 50% or more are reasonably skilled players that want to see content, but are in this "less than ideal" situation. And are paying for the pleasure.

Yet the uber-leet hardcore assholes feel that the WoWworld SHOULD revolve around them. Fuck everyone else that can't be bothered to take the game as seriously as they do. You can't dedicate 20+ hours a week for gearing, farming and raiding? TOUGH SHIT!

Somewhow, I doubt that the vast majority of paying players (ie, the source of corporate profit) fit into those cute little molds. Like it or not, keeping THEM happy is what has paid for this upcoming ex*-pak. Not your 1,000 days played, not your 6,200 GS or your top ranked guild.

I realize that WoW is important to you folks. I realize you enjoy a challenge, and I fully understand and respect that. I also think Blizz HAS delivered a great challenge, with Naxx, Uld and especially with ICC (ToC was tough, but yeah, annoying). It took MONTHS for world best guilds to complete them. What else can you reasonably ask for? Even now, with the massive buff, a LOT of us are STILL trying to get our first Arthas kill. So I'm not sure what all the hatred is for.

Easy heroics?

Really?

Fuck, they've been easy for all the "reel srs rayders" since they completed Naxx, let alone once Ulduar gear became common. Prior to gear inflation, they WERE really tough.


But I really don't think that the above factors are the real reason the "uberleet" are so worked up. Why? Because “logically”, the above arguments/explanations can’t explain the venom and vitriol with which the “leet” scream and yell about how easy everything is. The last 12 months have had a TON of difficult, challenging content. Yes, older content has become easier, but as I mention, so has Deadmines! It's a simple fact: leveling and gearing makes ALL old content obsolete. And, if I may be so bold, expecting Blizard to re-tune each and every instance and encounter, just to stay "up to snuff" with the latest and greatest gear is just absurd.

But, even though there are folks that scream and yell for more challenging content, I'm not so sure that's really what they want. (after all, there's probably difficult content still left for many them to accomplish, AND Cata is just around the corner)

My honest, heartfelt guess is simply this: that they want to feel special and superior. That only THEY should get access to the biggest, baddest fights and weapons. That since THEY are willing to walk, uphill, both ways, in 6 feet of snow, that they and only they should reap the "real" rewards (ie, pixels and titles/words) for all their hard work.

In the past, they could (and did) because of the massive reliance on massive amounts of game play to be able to progress, and the huge disparity of progress between the “leet” and the “casual”. The less dedicated (or skilled/experienced) players simply had no way to play the content, gain the gear, etc, etc, etc… (I seem to recall reading that only ~6% of vanilla players got to see end game content – so it truly is a “special” group that made it ... in a rather real -ingame- sense they were special, and superior)

That was then... this is now.

Since Blizzard DOES cater to (or at least considers and tries to accomodate) a more casual, less intense player, it just infuriates the leet. Because the great unwashed masses get to be just as special as they are. Even though they didn't dedicate the hundreds of hours, and aren't cutting edge skilled, they too can haz epics! They too can haz “Kingslayer”.


Oh the humanity...



After all, there ARE titles that us peons will never get (Starkiller, The Immortal, etc). We will never have any real ranking as a player or guild on our server, and server (let alone world) firsts are something we only read about. We won't get our hands on Frostmourne or get 12/12 on hardmodes. So, there ARE a lot of things that only dedicated raiders will accomplish.

And still you guys want more.

Thursday, March 25, 2010

ANGER!... ANGER!... Master of Puppets is Pulling Your Strings!



This post is only tangentially related to WoW (ie WoW co-inspired it), is rather long and maybe a little deeper into thought that I ought to go.

It's inspired by Taramind ("Don't go wasting your emotions") in which he ponders the possible reasons for all the WoW-rage, and he posits that it's simply because it's really one of the few acceptable emotions that you CAN express. Either that, or they just keep mum.(I'm horrid at summarizing, he says it SO much better and the comments are awesome as well, so PLEASE read it if you haven't!)

I think he's definitely on to something, but during my looong drive home, I got to thinking (yes, a dangerous pursuit for me)

Maybe a lot of that anger is real.

To put this in perspective, or at least explain my perspective let me 'splain a bit about myself.

I'm not young, I'm not old: I'm about as middle age as you can get. I'm 40. I don't have the hormone driven angst & anger of youth, or the senile acceptance of old age (though I do want those whippersnappers OFF MY LAWN!) I sit happily in the middle, betwixt those extremes.

And yet I rage. Road rage, nerd rage, rage against the machine, et cetera, ad nauseum. Though, to be honest, most of my anger can be traced to two sources:

Idiots

and

FUCKING IDIOTS!

In most cases, it's not people actively and intentionally being jerks, assholes or morons, it's just that they are completely self absorbed and absolutely clueless that they exist in a world with anyone else.

They cut in line, they cut you off in traffic, they stand in line at the fast food joint, talking on their phone, and can't be bothered to chose their food prior to being asked what they want.

They write a check at the grocery store for $1.83. (and don't start writing ANYTHING until they find out the total) Or, even worse, they make the same purchase with a mixture of pennies, nickles and dimes.

Or they're too lazy to pull into a parking space correctly and either take up 3 spaces, or they block you in after you've already parked.

The result?




Only now,getting angry and/or acting out is socially acceptable.

"Back in the day", being a jerk, being loud or any of a hundred plus other behaviors would get you socially punished. People would stare, laugh or act in some way that would reinforce that you were "behaving badly in public".

Nowadays, an Olympic medal winner gets photographed at a party with him using the medal in a manner that makes it look like he's getting a blow job, and when he gets disciplined for it, a hue & cry goes out that he's being treated too harshly.

We ignore the families with children screaming like Murlocks and their dirty feet and asses on the table at the restaurant.

We actively cheer the hecklers, even when a performance is good.

Everything is on video, or photographed by cell phone, and all manner of ugly behavior is nearly idolized and the assholes' "15 minutes" lasts them a life time.

Our society actively promotes nasty, disrespectful behavior.

Then everyone gets upset because they are either an asshole that gets angry just because they can, or it's one of the folks they're being an asshole to, and THEY get pissed off at the the whole thing.

OR MAYBE...

It's just a figment of the electronic, internet age. The actions & behaviors aren't really any worse than before, it's just that with all the media we are exposed to, maybe we just see it more vividly.

After all, here in the US, violent crimes of almost all types are down from years past, but the news would have you believe otherwise. Assaults and abductions are down, yet they get prime coverage; if it bleeds, it leads... or so goes the mantra.

(though I'll be honest, I don't think the anger & disrespect we see are the same as the news, I honestly believe the "people behaving badly" is a real phenomenon)

Did I talk myself in a circle?

Probably... but it was an interest line of thought for me... even if I am an angry S.O.B., railing at the misfortunes of age, and the prospect of rolling down the back side of the hill that I am now going over.

Wednesday, January 13, 2010

There's a "mene" going round the blogs right now. No, not a "meme". A meme is generally benign, possibly strange, and often quirky. (to me, anyways)

No this is a "mene", pronounced "mean".

As in you can't possibly MENE that, or that's rather a rather MENE spirited point of view.

And no, I won't link the originating post. I don't care to give it whatever ephemeral, mental kudos you get for getting linked/mentioned. I'm sure you probably know which one I'm referring to, or will quickly recognize it once I get beyond this introductory spewing of frumpitude.

I am referring to the belief by some that certain types of toons are worth more than others. Because they do more. And the last type of players are just grist for the mill.

As a DPS player that has to switch (mid fight) to healing to help out in some fights, and taunt mobs off the healers and other squishies due to lacking in others, I not-so-respectfully request you insert this into the most uncomfortable orifice you can conceive: (I'll even start it for you)




Maybe it's because I'm still rather new to the game, but I am absolutely STUNNED at the depth of self righteous, antagonistic, selfish and unbelievably arrogant BULLSHIT I read and see whilest perusing the online culture of WoW. This isn't the only topic I've seen that raises my hackles, but it's the most recent, and for me, the most incendiary.

I don't care if all someone does is farm titanium only to sell it to the closest vendor for 12 silver, or struggle to hit the "1" key so they can auto attack in a heroic. Nobody "deserves" more than anyone else. We ALL pay the monthly fees. We all play, I would guess, for the same reason: to enjoy ourselves.

If your entertainment requires you to receive extra special colored pixels, above and beyond what other players get, in order to feel oh-so-special and get enjoyment out of the game, please take a moment to evaluate why you play. I'm not joking, and I'm not (honestly) trying to be flippant or mean with this particular comment. I think we all know that WoW can foster some unhealthy habits and attitudes in some of the player base, and it can manifest itself in a multitude of unpleasant ways.

This is a game.

I completely understand getting personally vested in it. Hell, we ALL are to some level, or we wouldn't play for very long, let alone take the time to bother blogging about it.

That being said...

As has been pointed out in multiple places across the internet, Blizzard (hallowed be thy name) has made it a fundamental mechanic that the game revolves around the holy trinity of player types: tank, DPS, healer. The game simply isn't playable at any serious level of you don't have all three types.

Yes, as a Ret Paladin, I can heal a good bit and if all the other players were geared enough, I might be able to heal a low level heroic. Or with some good healing and some good gear, I could probably half-assed "tank" the easiest heroics. (or at least the regular dungeons)

It would require EVERYONE to be way over geared (myself included) and it would annoy everyone involved, but it is probably doable. (if not by me, then by better players)

Does that flexibility make Pallies, or Druids or any other hybrid class any more valuable? Absolutely not.

We all play, in theory (as I mentioned above) to have fun. The moment the words "should be compensated more" cross your lips, the word "job" pops rapidly into my mind. That is kinda the opposite of fun, at least in my book.

And unless someone can prove me wrong, I think it's an easy, and fair assumption that good, bad & mediocre players occupy the various roles in equal proportions. Therefore, there are an equal ratio of skilled (and unskilled) players in all the roles. So I don't think it's reasonable to claim special priority based on skill/ability: all groups have the same range & average.

Tanks love to bitch about bad healers and bad DPS, Healers love to bitch about bad tanks and bad DPS, and so on. No group is above others here, and all are possible targets for ire.

A bad player in any role can wipe a group. (I'm mainly talking 5 mans here) A good player in any role can also save a group. I am far from good and *I* have done plenty to save runs.

There's a "rule of thumb" that is often bandied about it WoW, and most people seem to think it has value:

If the tank dies, it's the healer's fault.
If the healer dies, it's the tank's fault.
If the DPS dies, it's their own fault.

This would seem to imply that a tank/healer duo form their own team within a team, and that, in general, DPS are on their own. So, in effect, heal/tank duos have a special team mate watching their back, while the DPS are "solo" within the team.

Yes, in practice, healers help the DPS and the tanks help the DPS, and the DPS helps both the others. (at least in theory) BUT, it sure does highlight a distinct culture within the game, don't ya think?

After all, we each chose our roles for our own reasons; they fit our preference, personality, present an interesting challenge, etc.

If you want to get a bit petty about it, one could argue that tanks & healers already *do* get more loot (at least if they try) This is simply because they can probably run an entire instance in the time it takes for me to even FIND a group, and they can then run an entire SECOND instance while I am running my first.

So, they can get twice as much loot/badges as a run-of-the-mill DPS pugger in the same amount of time.

Lastly, I put in a pretty good amount of time learning my class, reading, and trying to do my best. I spend as much time as the next "average" player (maybe more) in this pursuit.

I find it blatantly offensive that some folks feel their time (for a game) is somehow "worth" more than mine. The phrase "culture of entitlement" comes to mind...

I wish I could be more subtle, more witty and *maybe* a bit more obscure in my rants, but, that's not who I am. Ah well, I guess I'm another yahoo on the net with a chip on my shoulder and spleen in my words.

Later...

Monday, October 19, 2009

A Jagged Little Pill for Some: We ALL Play to Have Fun!

Head's up... a bit of a n00b-rant here...

I've now been playing Balthazario for a bit over 5 months. (I don't remember exactly when I started, but my earliest achievements were picked up around May 10, 2009. During that Time I've really learned to do 3 things within the game:

  • Play a Ret Paladin with some basic degree of skill
  • Learn some skills/professions
  • Learned my way around (and in) Azeroth/Outlands & a bit of Northrend. This includes how to fight through a few instances.

When boiled down to those little bits, it seems ridiculous that it's taken me 5 months to get here. The problem that boiling it down like this is that it completely misses the depth, complexity and nuances involved in getting here. The learning curve has been brutal at times, and the pace has been both doggedly slow and blisteringly fast, both at the same time.

If you look over on my blogroll over here ->>>>>>>>>>>>>>>>>>>>>>> you will see a bunch of blogs that I read. A few are Paladin specific, but overall, they're ones I enjoy reading. They don't talk down to any player groups (other than "bad" players or "jerks") and try to be inclusive and funny as well as informative.

There are a number of other blogs I read on occasion that I don't list, simply because they can be mean spirited, "holier than thou" and simly not inclusive to WoW players as a whole. Even in areas you would think would be like minded, you can see HUGE divisions. Google around on Ret Paladin, Holy Paladin and Prot Paladin (or even go to the official WoW Paladin forums) and you can see an unbelievable scism in attitues and ugly jabs abound, ALL WITHIN THE PALADIN COMMUNITY.

I guess with 12,000,000 players, many of which are VERY invested in the game, it's not surprising that one or two different opinnions come around...

Now to the point of this long ramble-a-thon post: the uncomfortable divide between many "new" players (let's say 1 year or less) and the "old timers" (the Pre Burning Crusade/"pre-BC" aka Vanilla WoW players in particular).

Even though I played my Belf Warlock for a while, a few months before Wrath of the lich King (WoLK) was released, I didn't play much or long, so I definitely consider myself to be new.

And here's where I get a tad annoyed, irritated and just plain frustrated: the oftentimes condescending, barely tolerant (or completely intolerant) and often hostile attitude that some long time WoW players show towards us n00bs.

The things we hear a lot are :

  • You didn't earn your way
  • You don't know how to play
  • You want everything now/fast
  • You skipped everything
  • Things are too easy for you

And other similar sentiments. It's not just the sentiments that are so troubling, it's vehemence with which they are stated, and the vitriol that accompanies them.

I'll try to tackle these one at a time...

You didn't EARN your way.

From what I can gather, it took 6-12 months in the old Vanilla Wow days (pre-Burning Crusade) to hit maximum level. Which was level 60. You had to walk everywhere, and even flight paths were few & far between. Yeah, you had to walk to school, in 3 feet of snow, uphill. Both Ways. Seriously, though, reading about many of the mechanics of the game (ESPECIALLY all the grinding necessary to level) and I applaud the effort of the first players. ESPECIALLY before the flight paths became the way they are.

HOWEVER, as much as I respect the effort that was put in, I have to counter with my own opinion: the game was kinda broken at that time. At least for anyone that isn't "hardcore". Grinding through collection quests where you need 20 of a certain item that only drops at 3-5% is tedious, boring, and IMHO a waste of time. And THEN you have the "jog across the entire continent and back" and all the way backAnd all for a paltry amount of EXP. As far as I can tell, it's a game only the hardcore would stick with for any length of time. As I've said before, I am NOT hardcore, but I am far from "casual".

But in the end, after 8 months or so (maybe a bit longer) you would hit max level and FINALLY be able to take part in the endgame: raids, dungeons and the like.

A couple years later Burning Crusade came out. An extra continent, more quests and 10 additional levels were added before you could enjoy endgame. But, to compensate, some of the early content was sped up, nerfed a tad, in order to get new players to the end game without taking 12-18 months to get there.

NOWADAYS, we have 4 continents, 3,000 odd quests and 80 levels to work through before we get to play the end game. Again, Blizzard tweeked things in order to allow new players to get to the "endgame" without spending 18-24 months grinding.

After all, if the "fun" doesn't start until level 80 ( as many players will tell you) then it makes sense to make it a bit faster to get to. Afterall, Blizzard wants new players, and a 24 month "learning period" will turn players off. (and new blood is kinda needed, if for no other reason than to replace all the folks who have stopped playing - not to mention to pay for expansion packs, patches, etc)

And now we can beat our way to max level in 6-8 months. Faster if you focus on levelling, or slower if you stop & smell the roses.

Does this mean we haven't earned it? Well, lessee... we CAN probably get to max level a bit quicker, but still, we had to fight for a half year to get to the "current" content. I say we fucking well eared it.

Now, if you mean "less boring", then yes, we get off easy. Nowadays you can get exhalted with some factions with only *153* quest repeats instead of the old 840 repeats. (I'm referring to the Winterspring Trainers) But really, is killing the same ~ 20 beasts 153 times instead of 840 times hurting our skills? Again, IMHO, the old-old game was broken, or at least ONLY suited to the most hardcore of the hardcore

You don't know how to play.

If this were referring to ONLY the "refer a friend" folks, I might actually agree. BUT, if someone spends 6-8 months playing a game, and STILL doesn't "get it", it has less to do with the "learning period" and more to do with "maybe this player isn't the greatest" or ""just plays for fun".

Now, since the game isn't quite as boring, you are going to get more players that aren't super hard core. WoW isn't a lifestyle for them, and they play just to mess around and have fun. This leads to less invested players, which can lead to less skilled/educated.

I think that's it's a lifestyle/gamestyle change that has "lowered the bar", and not a lack of knowing due to inexperience. I still think that an influx of more casual players is pretty much required for WoW to continue to survive, let alone expand.

You want everything now/fast

We want to be able to reach end game content in a reasonable amount of time. It took old time player ~8 months to get to end game. Now we can get there in 6. OK, maybe a tad faster...

And yes, I *DO* want to get from Gadetzan to Thousand Needles faster. Jogging instead of riding does not imbue the jogger with skill. It just.......... takes........... longer......... with no benefit.

You Skipped Everything

True, but good luck finding groups to run all the old instances. Unless you're in a guild that likes to reminisce, you aren't going to find folks interested in Uldaman, Ahn'Qiraj, Molten Core and the like. If you can't find a group, you can't run the instance (at least not "at level"). At least on many of them, you can run them way over levelled...

Fact: the game has moved on to level 80, and Blizzard seems to be doing whatever it can to push this. Maybe Cataclysm will change this?

Things are Too Easy.

Agreed to a point, but with comments (of course...) "Back in the day", you could find enough groups and spend the time to have multiple wipes on low level instances. Nowadays, as mentioned above, the focus is on end game content. If an instance is so difficult that you need a well experienced, well coordinated, well geared group to complete it, noone will bother at all. If a "normal" PUG can't complete an instance in a sngle night, the place will be deserted.

This might have some effect on our learning. However, I think the lack of groups available to join is hurting low level players far more, since many (like me) will simply skip the instance until we're so over levelled/geared that we can duo/solo the thing.

All in all, yes things have changed, and (IMHO) most of it for the better. I may argue about many of the balancing attempts that Blizzard does (and often seems to completely fail at) but at the core, I think Blizzard has done a fantastic job at creating a world that gets people interested in playing, coninuing to play, and fosters a heck of a community.

I do believe that without some sort of alteration to get people to the end game in a "reasonable" period of time, that there would be less & less new blood in the game. Obviously without new blood, the game would die.

I realize that some hardcore would probably prefer that Wow died, rather than be "noobified". I don't know how to handle these folks. Most people would rather have the game continue, albeit with changes, rahter than die a slow, hardcore death. *shrug*

I play to have fun. So do most WoW players.