We had started it last week (Wednesday), with the intent of downing Marrowgar in Heroic, and seeing if we had gotten our toons/specs/etc semi-organized.
During the pre-Marrow trash (where they stack on top of each other) I was top DPS at ~7,800-8k.
"Looks like Bal has things worked out" was one comment made. It was nice, but felt empty since I would get 10-12k on the same trash pre-patch.
I don't remember any specifics about Marrow (we wiped several times before backing down from Heroic to regular) but I was still near the top.
Fast forward to last night, where it was the regular ICC team, plus 3 alt guildies (I am one of the replacements)
We tried Lady Deathwhisper (LDW) 7 or 8 times on heroic before (again) giving up and swatting her on regular. (we could probably do it on Heroic, but with the DCs, and a lack of familiarity, as well as getting late, we just wanted it done) On DW (and her trash adds), I was struggling to get 4k DPS. The tanks were doing more DPS than I was.
We then moved towards Heroic Lootship. On the way there, we dropped that dragon (no clue what the name is...)
I was late getting into that fight (connection issues) and participated for the last ~10 seconds or so.
And pulled down 11k single target DPS. With a 32k Templar's Verdict crit.
I didn't pay much attention to the meter on Gunship since it's such a unique mechanic, that DPS is almost irrelevant (I am on the away team and canon operator)
A couple observations here, with questions nearer the end:
- During ALL the Lady Deathwhisper fights, I had Art of War (AoW) proc MAYBE 3 times.
- Lots of small, fairly quick dying, INDIVIDUAL targets means lots of movement with little ramp up, or AoE opportunities.
- I hate running that fight (LDW) with a DK tank. (I have troubles distinguishing the various ground effects and who cast D&D, etc)
- I would lose Holy Power (HP) stacks between some mobs, at least occasionally.
- Having guildies use large AoE abilities on a boss that has melee DPS that is MCed is a bad thing.
- I have no clue how to really deal with groups of trash, let alone single trash mobs.
- I don't use wings on most (single mob especially) trash since over half of it is wasted while I run from mob to mob.
- If I'm lucky and the stars align, Ret *can* do some crazy stupid DPS, but aside from that rare occurrence, we (or at least *I*) am struggling.
- It's nearly impossible to get into any kind of rhythm. Either you sit there spamming 1 or 2 keys, or you are overwhelmed with multiple procs, totally limited due to GCDs.
Overall, I was using CS and Judge, followed by DS or TV when it came up and Holy Wrath for good measure. If there were other mobs near, I would drop consecrate. I had Seal of Righteous active.
I switched to Seal of Truth for LDW herself (or any boss) and would do the sme, except I would swap exclusively to Templar's Verdict in place of DS. I would keep Consecrate up as long as mana wasn't a concern.
Oh, I would pop wings at the start of the boss, and occasionally hit zealotry. In my brief stints at the test dummy, I just haven't seen it help that much, and it can really complicate our rotation with little or no benefit.
So here are the questions for anyone (Ret) that might read this...
What is a good seal & HP combo and basic strategy to use against multiple, separate, "easy" mobs?
How do you have your bars set up?
Do you bother with Zealotry?
How can I save 15% on car insurance?
I've been readin a couple of Ret Paladin threads on various sites, and it's really disheartening. (this relates to Tam's post from yesterday, and my reply to it HERE)
Generally, the "top" type players are really enjoying the new sensory overloaded, complicated aspects of the new Ret system. (they aren't fans of its over-dependance on randmomness, but that's minor) They love the fact that to be half way competant, you need to spend lots of time practicing this & that (hours & hours on a test dummy) and then be really great at having raid awareness, Proc awareness, etc.
I would guess that a REALLY good player would beat my DPS by 20-30% right now. (assuming same gear) Pre- patch I think it would be 5, 10, or MAYBE 15% better.
Don't get me wrong, I realize that good players DESERVE a return on their abilities, time spent, etc. BUT, that type of disparity between good & average** could easily mean that a VERY large portion of players won't have the option to play new content. They'll be relegated to running content 2+ tiers (or levels) after it's "current".
Either that or Blizzard would need to nerf the content so much that those very same top players will bitch & moan that everything is (legitimately) too easy for them.
Which then leads me back to what is (IMHO) the best option: reduce the skill/benefit curve.
Oh yeah, and fix Ret. I despise the holy power crap. I don't want stacking combo points. PERIOD. That's fine & dandy for rogues and kitty droods, but (beating the dead horse) if I wanted that I would have rolled one of them.
There's a reason that paladins have remained so popular, despite being (often) underpowered: they are (or were) a fun and relatively easy class to pick up and play. There was an awful lot to gain by going from "mediocre" to "average", and still more to gain by getting "good" at the class, but still, it was a straight forward, sword & "sorcery" class. Now it feels a bit like "Street Fighter" with this combo BS.
If I am unable to "get over it" or if Blizz doesn't relent (basicaly a given) I don't know what class I would play. I like melee, but hate the whole rage thing (again, like HP, you start with zilch) I have a fundamental distaste for DKs and I obviously don't want a rogue.
Ranged (casters or Hunters) don't really interest me either.
And somehow, I don't see me healing...
**(yeah, I conisder myself average, though current issues may be lowering my self esteem a bit)