Wednesday, June 10, 2009
That's What Friends are For: Power Levelling
Just remembered a quick tidbit I learned about mining: you can "share" mineral nodes with your friends. Multiple people can mine the same node (and get the experience) as long as there's still something left in the node (rock or minerals or gems)
I haven't tested this with herbalism, but I suspect it is the same, and it might even work for skinning!
See you at the Darkmoon Faire!
Thursday, June 4, 2009
Still in a Cavern, Clementine; Lernin 'Bout Minin'.
Ok, From here on out, I will be talking primarily about mining & blacksmithing. I will try to point out similarities to other professions as things come up, but those will only be happenstance...
The Choice is Made. You paid you copper pieces, and now are an apprentice miner. What now?
Picking a second, Primary Profession
Depending on your preferences, there are three, possibly four, other professions that would compliment mining:
- Blacksmithing - uses the ore you mine as well as the stone and most of the gems you find
- Engineering - same as blacksmithing
- Leatherworking - it's another "gathering" profession, and can easily be done alongside mining
- Jewelcrafting - it uses the gems you find, but has no use for the metals or stone.
What you chose is up to you...
Herbcraft is another good gathering profession that might seem complimentary at first, but it can interfere with mining. This is due to one reason: both use the same resource: the "find" function of your minimap on your user interface (your "UI")
The find function can find EITHER minerals OR herbs (or old quests, or undead, or whatever you have spec'ed) but it can only show one thing at a time. If you are hunting one farmable, you can't be finding the other. (well, at least not with the help of the UI)
If all you are doing is farming (and not questing), it's actually not that bad in that you look for minerals on one "lap" of an area, then change to herbs for your next "lap". By the time you finish your second lap, the minerals from your first lap should have respawned, and you can keep running laps, getting more & more materials (aka "mats").
Overall though, in a "normal" usage, where you will quest some, farm a bit, and just run around a lot, it's best not to have herbalism & mining together.
And "ADD-on"s
One thing I STRONGLY recommend is installing the add-on called "Gatherer" LINKY (also, the included database is needed) It basically remembers where most of the mineral (and plants & treasure chests) are, and displays them on your mini-map as well as your world map.
It's not 100% complete, as I have found a few that aren't listed, and the add-on doesn't PREDICT what will be at a given place, only what has been seen there before. (Quite often mineral nodes don't stay the same. One time will produce silver, and the next may be tin, with or without gems) But the usefulness in helping you find your loot is invaluable.
Another great resource if you are so inclined, is the thenoobschool.com power levelling guide: LINKY Even if you aren't looking to go from level zero to level 400 in a week, it has invaluable tips, maps and suggestions. They also include a step by step guide (5 or 6 steps) for installing Gatherer.
Let's Get Digging!
Wednesday, June 3, 2009
I Owe My Soul to the Company Store: Tips for a Mining Beginner (and other professions)
Part 1There are a few reasons to get into a profession. Some tangible, some not. The reasons would include:
- Make some extra gold
- Get "cheap" items that you can use
- Add depth/playability to the game
- Because every primary profession gets a special perk or ability.
The perks vary widely from profession to profession but they can be VERY useful:
- Herbalism - "Life Blood" an ability to heal
- Mining - "Thoughness" increased stamina
- Skinning - "Master of Anatomy" an increased critical strike chance
- Alchemy - "mixology" improved performance from all potions
- Blacksmithing - Ability to add gem sockets as well as making Skeleton Keys (which open locked boxes)
- Engineering - various goggles and other gadgets
- Leatherworking - cheap leg & bracer enchants
- Tailoring - some cheap enchants and flying carpet mounts
- Jewelcrafting - epic gems and special trinkets
- Enchanting - Ring enchants
- Inscription - shoulder enchants and scroll of recall
Tuesday, June 2, 2009
The Good, the Bad, the Ugly: Bad Sportsmanship Continued

I have 5 stars (5 all white stars) which means I have a good reputation. People that act like jerks will have lower reputations, and are stuck with a bad reputation. It's your badge of behavior, good or bad.
In WoW, the /ignore is nice, but the bad apple will never realize they've been ignored, unless everyone on their server ignores them.
So how do we deal with this in the PvP portions of WoW? I guess make sure you have a group of friends when you play (be it just friends or your guild) so that you can avoid PUGs (pick up group) At the very least, try to bring ONE friend with you into the fray...
Sunday, May 31, 2009
Heartbreak Hotel, No Tickets for You!

And Saturday was the second & last time that Blizzcon tickets went on sale. The first time, my other half and I had both our PCs logged in and hitting F5 trying to get tickets. I got closer than she did, but tix ran out when I was still 1,500th in line.
Since I'm out of town this weekend, Kattastrophe was left alone trying to get tickets. Twas not meant to be... Tickets ran out, and her last noted update said "6% left, 316 people in line ahead of you". Evidently the % left didn't update as often as the number of folks in line does. A little heartbraking.
It's an odd thing, and/or an interesting problem to have: a product/event so popular, that you can't get enough "stuff" (tickets) to sell. Though to be honest, Anaheim is not the largest venue here in southern California. Perhaps Blizzard keeps it small to keep it so "intimate". (17,000 people is a fairly small number of attendees for many conventions) Maybe it's an attempt to keep them rare, and therefore more desirable, but it does make you sad that you can't go ti an event like this.
I guess we'll be using (for the first time ever) Pay per View. Evidently you get a pet or something with your purchase, and someone in the house wants it.
Badly... lol
Saturday, May 30, 2009
Bad Boys, Bad Boys: Bad Spotsmanship
The biggest jerk things I've seen are enemy players waiting in the graveyard for people to resurrect (what we call spawn camping in other games) so that you are attacked/killed before you can even buff youself, or just dragging out a game (by the winners) that should have ended quickly, just for honor points. I've been on teams that were victims and the guilty. ( I got yelled at for saying to cap the final flag or to leave the spawn area)
EDIT - this wasn't supposed to be posted yet, but thanks to me doing this on my phone, I "oopsed" and here it is.
...doh...
Friday, May 29, 2009
Twink-le, Twink-le, Little Star. How I Wonder How BLUE you are...

I'll be honest here: I'm a *little* envious of them. Heck, I spent several days grinding through Warsong gulch, just to get a silly sword (and I got the ring -Protector's Band- a couple days before that) So this is NOT a dig at them. They put in a TON of time and gold to create them. (and to be honest, the only thing that really pisses me off are the rogues. None of their abilities, BY THEMSELVES are all that bad, but the combination they have is just horrid: stealth, ability to stun FOR 8-10 SECONDS, and immunity to stun (the last is the worst) seems to leave them mostly invulnerable, and WAY too deadly.
I know that the auction house (AH) offers many things that are cool, but it still doesn't really explain ALL the stuff they get, since much of it is "BoP" (binds on pickup) or is a quest reward, or simply never makes it (or rarely) onto the AH.
So, my question is this: HOW do people get all this stuff, and still remain a low enough level to be so lethal? This is NOT a dis on twinks or anything. It's a serious question.
For example, I get curious about who has what, especially Paladins that are around my level, so I do a lot of "Inspect"-ing. (right click on a toon to highlight them, then right click on their picture and "Inspect" is a pull down option) The other day, I ran across a level 29 pally that is clearly a twink:
Frostreaver Crown.........................Helmet ..drop/AH ...lvl 27 ....182 armor.. +4.. str ..+15 sta ...+4 spi
Sentinel's Medallion.........................Neck .....PvP ..........lvl 28.....none ..........+8 agi ....+5 sta
Azure Shoulderguards of Soldier...Shoulder 4 Aces... lvl 20.....151 armor.. +5 str.... +5 sta....+5 crit
Caretaker's Cape............................Back ....PvP......... lvl 28.... 25 armor ......+6 sta ...+4 spi ...+70 armor .+7 spell power
Shining Silver Breastplate..............Chest .created ..lvl 24 .....214 armor ...+14 str ..+6 sta ....+4 all stats
Green Iron Bracers.........................Wrist ..created... lvl 28....... 131 armor.. +5 sta ...+9 sta
Grubbis Paws .................................Hand.. Boss...... lvl 29......144 armor.... +6 str... +5 agi ...+9 spi ..+15 agi
Highlander's Lamellar Girdle ............Waist... PvP........ lvl 28......128 armor.. +11 str ..+4 sta.. +5 int
Dreamsinger Legguards ................Legs ....drop/AH ...lvl 21.....179 armor ...+8 str ...+8 sta.. +5 spi
Highlander's Lamellar Greaves.......Feet ....PvP ...........lvl 28..... 157 armor ..+6 str ...+6 agi.. +4sta... +4 int.. +7 sta
Protector's Band............................. Finger... PvP ........lvl 28 ..... none ..........+6 str... +6 agi ...+4 sta
Seal of Wrynn ................................Finger .....Quest ....lvl ? ...... none ..........+3 str +...3 agi ..+4 sta... +4int.. +3 spi
Rune of Duty.................................. Trinket..... PvP .......lvl 20......none ..........+4 sta ....+3 health /5sec
Insignia of the Alliance ...................Trinket .....PvP .......lvl ?........none .........Removes all movement impairing effects
Crescent of Forlorn Spirits ............1hnd Axe .Quest... lvl ? .......22.8 DPS ....+29 spell power ......+8 crit
Resplendant Guardian ...................Shield ....drop/AH...lvl 26......680 armor ...+14 block ....+7 sta... +7 spi ..+5 block
I plan to ask this guy how he did it. (his name is a fart joke, and even as "old" as I am, I still find funny) If he responds, etc, I'll post what he has to say...
- Plan ahead, and figure out EXACTLY which items you want to get.
- Plan out which instances to go on, and when.
- Get a (or 2 or 3?) level 80 (or whatever) level buddies to help out.
- Enter the instance as a group/party as soon as twink is JUST high enough level to enter.
- Disband the party in the instance to prevent the twink from getting unnecessary Exp.
- Lvl 80's kill all "un-needed" mobs. Since twink is not in party, (s)he gets no Exp.
- Twink gets first hit on Bosses, lvl 80's clean up.
- Twink picks up good loot.
Or, if the "random" dropped stuff is where the good loot comes from, get even more buddies to join in, so that the Exp are diluted and prevents the twink from levelling too quickly. And, I would assume, the same buddies would get together and repeat the process for THEIR twinks.
To me, that sounds like a TON of planning work, and cooperation. And that's exactly why it doesn't bother me. (unless I just got 2 hit killed by them ;) ) The amount of effort it takes is just amazing.Now, I will say it's just a *BIT* unfair when a group of 3-5 (or more) of these uber twinks go into PvP and mop the floor with the rest of us poor mortals. As long as it's over quickly, I won't complain TOO much. It's not fair, but it isn't really bad sportsmanship, and I still get my Mark and Honor Points.
Bad Sportsmanship will be the subject of another post...
