No this is a "mene", pronounced "mean".
As in you can't possibly MENE that, or that's rather a rather MENE spirited point of view.
And no, I won't link the originating post. I don't care to give it whatever ephemeral, mental kudos you get for getting linked/mentioned. I'm sure you probably know which one I'm referring to, or will quickly recognize it once I get beyond this introductory spewing of frumpitude.
I am referring to the belief by some that certain types of toons are worth more than others. Because they do more. And the last type of players are just grist for the mill.
As a DPS player that has to switch (mid fight) to healing to help out in some fights, and taunt mobs off the healers and other squishies due to lacking in others, I not-so-respectfully request you insert this into the most uncomfortable orifice you can conceive: (I'll even start it for you)
Maybe it's because I'm still rather new to the game, but I am absolutely STUNNED at the depth of self righteous, antagonistic, selfish and unbelievably arrogant BULLSHIT I read and see whilest perusing the online culture of WoW. This isn't the only topic I've seen that raises my hackles, but it's the most recent, and for me, the most incendiary.
I don't care if all someone does is farm titanium only to sell it to the closest vendor for 12 silver, or struggle to hit the "1" key so they can auto attack in a heroic. Nobody "deserves" more than anyone else. We ALL pay the monthly fees. We all play, I would guess, for the same reason: to enjoy ourselves.
If your entertainment requires you to receive extra special colored pixels, above and beyond what other players get, in order to feel oh-so-special and get enjoyment out of the game, please take a moment to evaluate why you play. I'm not joking, and I'm not (honestly) trying to be flippant or mean with this particular comment. I think we all know that WoW can foster some unhealthy habits and attitudes in some of the player base, and it can manifest itself in a multitude of unpleasant ways.This is a game.
I completely understand getting personally vested in it. Hell, we ALL are to some level, or we wouldn't play for very long, let alone take the time to bother blogging about it.
That being said...
As has been pointed out in multiple places across the internet, Blizzard (hallowed be thy name) has made it a fundamental mechanic that the game revolves around the holy trinity of player types: tank, DPS, healer. The game simply isn't playable at any serious level of you don't have all three types.
Yes, as a Ret Paladin, I can heal a good bit and if all the other players were geared enough, I might be able to heal a low level heroic. Or with some good healing and some good gear, I could probably half-assed "tank" the easiest heroics. (or at least the regular dungeons)
It would require EVERYONE to be way over geared (myself included) and it would annoy everyone involved, but it is probably doable. (if not by me, then by better players)
Does that flexibility make Pallies, or Druids or any other hybrid class any more valuable? Absolutely not.
We all play, in theory (as I mentioned above) to have fun. The moment the words "should be compensated more" cross your lips, the word "job" pops rapidly into my mind. That is kinda the opposite of fun, at least in my book.
And unless someone can prove me wrong, I think it's an easy, and fair assumption that good, bad & mediocre players occupy the various roles in equal proportions. Therefore, there are an equal ratio of skilled (and unskilled) players in all the roles. So I don't think it's reasonable to claim special priority based on skill/ability: all groups have the same range & average.
Tanks love to bitch about bad healers and bad DPS, Healers love to bitch about bad tanks and bad DPS, and so on. No group is above others here, and all are possible targets for ire.
A bad player in any role can wipe a group. (I'm mainly talking 5 mans here) A good player in any role can also save a group. I am far from good and *I* have done plenty to save runs.
There's a "rule of thumb" that is often bandied about it WoW, and most people seem to think it has value:
If the tank dies, it's the healer's fault.
If the healer dies, it's the tank's fault.
If the DPS dies, it's their own fault.
This would seem to imply that a tank/healer duo form their own team within a team, and that, in general, DPS are on their own. So, in effect, heal/tank duos have a special team mate watching their back, while the DPS are "solo" within the team.
Yes, in practice, healers help the DPS and the tanks help the DPS, and the DPS helps both the others. (at least in theory) BUT, it sure does highlight a distinct culture within the game, don't ya think?
After all, we each chose our roles for our own reasons; they fit our preference, personality, present an interesting challenge, etc.
If you want to get a bit petty about it, one could argue that tanks & healers already *do* get more loot (at least if they try) This is simply because they can probably run an entire instance in the time it takes for me to even FIND a group, and they can then run an entire SECOND instance while I am running my first.
So, they can get twice as much loot/badges as a run-of-the-mill DPS pugger in the same amount of time.
Lastly, I put in a pretty good amount of time learning my class, reading, and trying to do my best. I spend as much time as the next "average" player (maybe more) in this pursuit.
I find it blatantly offensive that some folks feel their time (for a game) is somehow "worth" more than mine. The phrase "culture of entitlement" comes to mind...
I wish I could be more subtle, more witty and *maybe* a bit more obscure in my rants, but, that's not who I am. Ah well, I guess I'm another yahoo on the net with a chip on my shoulder and spleen in my words.